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End-to-end development
Games we developed from the ground up, from gameplay to release.
Simulation
Chef Tycoon
- Engine
- Cocos Creator
- Platforms
- HTML5 / browser
- Our work
- Gameplay & art production
- Reported plays
- 4.5M+
- Adaptive customer AI and pathfinding
- Pre-rendered backgrounds and stylized 3D props
- WebSocket game saves, live state & leaderboards
Casual puzzle
Bubble Shooter Classic
- Engine
- Cocos Creator
- Platforms
- HTML5 / browser
- Our work
- Full game production
- Reported plays
- 260M
- Visual level-pattern editor
- 50+ puzzle levels
- End-to-end game production
3D arcade
Knife Slice 3D
- Engine
- Unity / C#
- Platforms
- Android / browser
- Our work
- Independent game production
- One-click SDK bridge for six platforms
- Modular level design and editor tools
- AdMob & in-app purchase integration
Casual tower defense
Dragon Annihilation
- Engine
- Cocos Creator
- Platforms
- HTML5 / browser
- Our work
- Full game production
- Upgradeable turrets and dragon waves
- 50+ levels of progression
- End-to-end game production
Arcade
Rollout
- Engine
- Cocos Creator
- Platforms
- HTML5 / browser
- Our work
- Gameplay & performance
- Reported plays
- 114M+
- Responsive steering and obstacle tuning
- 3D gameplay and performance profiling
- Top 10 in a 300+ game portfolio
Arcade
Harbor Dash
- Engine
- Cocos Creator
- Platforms
- HTML5 / browser
- Our work
- Full game production
- Boat navigation and obstacle dodging
- Treasure-collecting arcade gameplay
- End-to-end browser game development
Puzzle
Sudoku Classic
- Engine
- Phaser 3
- Platforms
- Browser / Android
- Our work
- Gameplay & Android packaging
- Reported plays
- 9M+
- Heuristic/backtracking puzzle generation
- Portrait and landscape UI
- Offline caching and Android WebView
Casual action
Hill Top Tanks
- Engine
- Cocos Creator
- Platforms
- HTML5 / browser
- Our work
- Full game production
- Terrain-based tank battles
- Gameplay and responsive controls
- End-to-end game production
Other projects
Complete production from a supplied prototype, reskins, and specialist 3D art.
Puzzle
Fruity Fiesta
- Engine
- Phaser 3
- Platforms
- HTML5 / browser
- Our work
- Full production from supplied prototype
- Reported plays
- 1.2B+
- Full production from a core gameplay prototype
- Menus, scenes, and power-up abilities
- Reskinning and SDK integration
Board game
Carrom Hero
- Engine
- Phaser
- Platforms
- HTML5 / browser
- Our work
- Reskin & platform integration
- Reported plays
- 355M
- Board-game reskin production
- SDK and platform integration
- Deployment to partner platforms
Racing
Rampage Racer
- Discipline
- 3D game art
- Platforms
- HTML5 / browser
- Our work
- 3D assets for a reskin
- Stylized 3D vehicle assets
- Low-poly environment modeling
- Texture atlases for the reskin